Blender 2.6 where is the console




















Blender API errors, however, are not. If you have Blender API errors before the line where your call to print happens, then your code never reaches that line. Blender and Python both quietly let this happen without error or warning. Tick the "register" box in the text editor, save, and click "run script".

Go to the viewport, press spacebar, and type that string. When it shows up in the results, click it. Now your Blender API errors will show themselves. Correct your code, and when your print call is reached, it will print to the system console. I'm shocked that this doesn't seem to appear anywhere on threads about this yet, especially since differences between types such as BMesh and Mesh render show-stopping API errors like this really easy to make.

If you're running Blender from Linux and didn't start it in the shell which is fine to do , then you can usually tail this log file to see the stdout output from Blender and any other GUI program. Easiest way in Ubuntu Linux is to create a Desktop launcher.

Simply right click on desktop, popup menu offers create launcher option. When creating the launcher, you get the option to run in Terminal. Select that option. Now every time you launch Blender from the desktop, it automatically runs the terminal. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. Where does console output go Ask Question. Note that command history is not cleared. Clear Line Shift - Return. Removes everything from the prompt line. Delete Previous Word Ctrl - Backspace Deletes everything between the cursor and the beginning of the previous word separated by periods. Copy as Script Shift - Ctrl - C Copies the full history buffer to the clipboard, this can be pasted into a text file to be used as a Python script.

Copy Ctrl - C Copy the selection. Paste Ctrl - V Paste into the command line. Indent Tab Inserts a tab character at the cursor. Unindent Shift - Tab Unindents the selection. Backward in History Up Changes the current command to previous command as they appear in the command history. Forward in History Down Changes the current command to next command as they appear in the command history.

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Does ES6 make JavaScript frameworks obsolete? Featured on Meta. Now live: A fully responsive profile. Linked 4. Related Hot Network Questions. Very powerful they are.. Lets create a set of five Cubes in the 3D Viewport. First, delete the existing Cube object by selecting it and pressing X. The following commands are used to specify that the objects are created in layer 1.



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